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A subtle, slight,  existential bond
2020, Interactive Installation

微妙的、不强烈的、实质性的缔结
2020, 基于Touchdesigner和Leapmotion的交互影像
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In this era, we value the precious experience brought by technology, but failed to credit the substance that built them up. In this fast-changing world, do we still consider: how many kinds of chemical substances are our mobile phones made of? How long does it take for our planet to form these chemicals? And how often do we replace our phone with a newer model? Until the full arrival of cyborg, the relationships amongst mankind, machine and nature would always be drifting between virtuality and reality. The bond is subtle, slight, yet existential.

 

I talked to three artificial intelligences of different ages --Eliza, Parry and ALICE –and told them about the various problems arose from the modern technology media. I sought to break down the polarized opposite relationship between man and machine, go back in time for some ‘media archaeology’, and finally, further my research about the core question: how can mankind, machine and nature better coexist?

 

Eliza(1966), the world’s first artificial intelligence, speaks in a way that reminds you of a psychotherapist. Parry(1972), contrary to Eliza, is a paranoid schizophrenia patient.  Unfortunately, Parry’s source code is not compatible with modern network environment, thus not readable today. Normal people today would have no way to communicate with Parry. Alice is about my age, and compared to Eliza or Parry, she is much more humanoid.

在这个重体验轻物质的时代,我们是否还会思考:我们的手机是由多少种化学物质构成?地球形成这些化学物质需要多久?而我们更换手机的频率又是多少?在赛博格还未完全到来前,人、机、自然,游离于虚拟现实之间,总有一种微妙的、不强烈的但却实质性的缔结。

我向三位不同年紀的人工智能Eliza、Parry 和ALICE,講述了現代科技媒體所衍生的各種問題,並試圖通過這種打破人機二元對立關係的媒介考古,來進一步思考本作品所追尋的核心問題:人、機器和自然,該如何更好的共生?

Eliza(1966)是世界上第一個人工智能,她的說話方式模仿了羅氏心裡治療師。

Parry(1972)的人設與Eliza相反,是一個偏執的精神分裂症患者【他在Eliza的基礎上添加了不同的情感,是第一個通過圖靈測試的人工智能】。然而Parry的源代碼與現代的網絡環境不兼容,故而喪失了可讀性,普通人並沒有辦法與他對話。

ALICE是一个与我年龄相仿的人工智能,与Eliza和Parry相比, 它显得更加智能。

 

 

我的幸运12(抖腿转运器)
2020, 基于Arduino的互动装置

Inspired by the Chinese traditional culture of Fortune and the Western Astrology, we built:

A ‘Luck calculating’ machine that can help us to make through or respond to the superstitious culture that we are living with, in particular to combat with the Restless Legs Syndrome, which is basically a leg shaking habit that is regarded as a bad-luck behaviour in the Chinese society.

 

受中国传统财运文化和西方占星学的启发,我们建立了:

一台“抖腿转运”的机器,可以帮助我们对抗抖腿综合征。抖腿被视为一种带来坏运气的行为。在这个机器中,我们会将抖腿产生的能量,结合12星座的宫位,转化成财富和运气。

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Bubbling Lava
2020, Experimental Animation

+CELLULAR SPACE+
2019, 基于Arduino、python、tkinter的游戏装置

+CELLULAR SPACE+ is a Man vs. Machine interactive tangible simulation game based on a discrete model of cellular automaton and inspired by the British mathematician John Conway’s Life. As John Neumann featured that life could be reproduced and simulate a Turing machine, Ulam probed a cellular automata and Conway delved into the potential of Turing machine. Thus, the iteration in the game is resembling the real-life process and reflecting how does the social organism follow the rules for reproduction.

 

+CELLULAR SPACE+是一款基于人机交互的模拟游戏。

该游戏基于英国数学家康威的生命游戏迭代逻辑,建立了细胞自动机的离散模型。游戏的迭代类似于现实生活的过程且反映社会有机体是如何遵循规则进行繁殖。

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Filter Effect
2019, processing

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